Hello folks,
I have just compiled a new version, 2.17, which can be found here.
This version has only a new enhancement over 2.16, which is the addition of a few shortcut buttons to make you life easier (less typing).
Here's how it works: Let your mouse rest for a couple seconds over an avatar, the avatar's name will be captured on the "Selected Avatar" field. Once this happens, move the mouse quickly outside the viewer's window. Now you can use the (self explanatory) buttons to the right to execute some useful functions without typing.
The "Snapshot" button executes the "/save" command followed by the "/exportall" command, saving to disk a snapshot of the avatar's assets and attachments.
Note that some objects may have their name captured in case you don't move the mouse out of the viewer quickly enough. If that happens, just repeat the process until you have the name you want (takes some practice).
Please let me know how it goes.
Also, this version is compiled against the latest LibOpenMetaverse version as of Jan/18/2010.
Cheers,
The Borg.
Hi! Thanks for the release. Just tested out My Proxy v2.17 on the following clients:
ReplyDeleteEmerald Viewer 1.23.5 (1101) Dec 1 2009 05:32:35 (Emerald Viewer)
Second Life 1.23.5 (136262) Oct 14 2009 12:08:26 (Second Life Release)
Here are the following commands i have tried on both clients and the results:
/ao - Even after using override to point to danger.ao, nothing seems to happen when switched on
/download - Attempted to download objects but it would always return a Transmit Error 1 or 3
/load - Does not seem to work regardless of client version or detail level
/monitore - This function would be sweet if it doesn't keep repeating the old and same uuids.
/override - Seems to be able to load danger.ao successfully.
Snapshot - Function seems to export textures, shapes and attachments without any issues. Exported files does seem to have recorded the necessary details.
Could you by any chance share which viewer version you've actually used to work with your proxy? That would help to establish a common platform to isolate the issues.
Hi Leonmagus,
ReplyDeleteI use Emerald 1.23.5(1101) on both my development laptop and my gaming worstation.
On the laptop I am always using it with graphs cranked all the way down, viewing distance set to 24 and particle count set to 256. And it (almost) never fails. Only if the sim is REALLY laggy.
/save or /export(all) will always work, as I am just saving to a file things that are already stored on my internal tables. /load or /store may fail, as those are the commands sending packets.
/override is kinda tricky, you must load the ao file first, with /ao turned off ... and only then turn ao on. It usually takes a few seconds for the animations to kick in.
/download is also tricky, as some of the options are there for compatibility with the protocol, but are not always honored by the server. However, the one that interests me more, which is saving textures, seems to work fine so far for me.
What I usually do is /save or /export(all) something, then teleport to a really empty island or parcel (usually land for sale or rental I find on the map) and do my /load there.
Importing objects exported by /export(all) should always work, as it is done by the viewer itself.
Whatever info you can share to help improve it will be awesome.
Cheers,
The Borg.
Hi The Borg
ReplyDeleteWell, I don't know if my Email made the way to your account. So, trying to remember and resume a few points here.
- First of all, the new "snapshot" feature is great. I was sceptical at first and didn't think I'd use it (after all, just saving two command lines with one button-click didn't seem any real improvement to me), but combined with getting the name just by hoovering over the avi, now that's really cool.
- Second, and here for all users *HINT*HINT*, the export will work reliably if you move very close to the avi and then set the view distance as low as possible (24m on Emerald, use the toolbar or the command "dd 24"). Even if the sim is very crowded, it usually works, and should it fail with an ugly error-message, just click on "continue", and after the 2nd or 3rd try it usually gets all the attachments.
- Now the bad side :-( I never ever could reproduce the conditions for reimporting the assets with /load. It did work 3 times, two weeks ago, and I've tried changing my Emerald settings (graphics and others) in every thinkable way, but nope. And OSGrid /load working well as ever. No clue, no idea, just hoping someone could post here his/hers exact viewer settings...
- Regarding wishes, well, look my further posts, and yes, quite prioritary, besides some option for target /save directory, the download of the textures.
- And finally... could you publish the latest source code? Maybe I'd try out 1 or 2 ideas I have. But we would need some way to exchange and discuss the code. Maybe through google-code?
OK... anyway, hope you have a great time with your family and changing pampers :-)
Cheers, K-werk
Hey K-Werk ... I have uploaded the latest (2.17) source code to here.
ReplyDeletePlease let me know the ideas you have. I have tried to find out about google-code, but didn't understand how to share the code there. If you know any website where I could put the code open for annotation, just let me know.
As for the wishes, I have been thinking about the folder scheme myself. Let's see if I find the time to implement it between diapers ... lol.
Please take a look at the code and share any suggestions.
Cheers,
The Borg.