Hi Folks,
I have started a Google Code page for MyProxy, this way you will be able to always track and check-out the latest source code from there.
The project address is http://code.google.com/p/mynewproxy/.
Very soon I will also start accepting collaborations to the code, directly on the source tree (hey K-Werk, stay tuned).
v2.20 has been frozen now as the initial version from which we will start doing version control.
I hope this will help keep everyone updated, and also allow people to contribute with code to MyProxy.
For now I am still learning how to use Google Code, so expect a bumpy ride.
In the meantime I suggest using TortoiseSVN to check out the source code. The URL for the check-out is on the source page on Google Code.
I have added all the necessary DLLs to the download, so you don't have to download the entire LibOpenMetaverse to compile MyProxy. Just install C# 2008, check-out the code and open the solution file.
Hope it works for everyone.
Cheers,
The Borg.
I love this new pro look.
ReplyDeleteI compiled your source it fully functioned :)
Thank you so much for the source.
I want to add client spoofer that constantly loops client ID tag really fast with time options between each id tag.
Are you interested in adding this function to your proxy BORG?
I got the source code for it but i will definately need your help.
I got a source code for you too that i think you will really like.
if you could email me april@aprilswift.com i will send you the link to the source code.
It is really advance stuff.
I had problem recompilng the source codes it gave me oever 214 errors:
I think the decompiler didnt export it properly eventhough it said 0 errors. Either that it could be VS C# 2008 not converting it properly.
If anyone needs second inventory source code here ya go:
ReplyDeletehttp://uploading.com/files/88e646m4/SecondInventory%2Blatest.rar/
hey. I love this client. glad to see some "hotkeys" on it. I think my only complaint is the window resize. I'd like to keep the window larger so I don't have to scroll and when I do the buttons don't properly resize with the window, they look like hovering in same spot prior to the window resize. I can provide a screenshot but wondering if its possible to dynamically change that position based on window size so it'll fit?
ReplyDeleteOk - fixed the button problem (I think) - set the button anchor point to bottom left and that seems ok.
ReplyDelete(I got tortoise svn and the free c# and downloaded and now I can compile - whoo hoo!)
.... I still have no idea how to contribute apart from leaving a message here - all tips appreciated :)
Hey Paul,
ReplyDeleteI will try to find a way to allow you to contribute using Google Code.
I don't know how to do it yet, I'll have to take a look, but maybe I can add you as a project contributor or something like that.
Stay tuned.
Cheers,
The Borg.
I'd be happy to help but I have a lot to learn. I have experience but not in c#.
ReplyDeleteMaybe I should try a few more things than "fix the buttons" first and then you can see if its worth the effort :)
I'll dig deeper and see what I understand - happy to do the sweeping up and make the drinks in the meantime!
Sure... BTW I have had the buttons fixed on the latest code per your suggestion.
ReplyDeleteLet me know if you're willing to work on the animation reverse engineering, to revert the internal anim back into .BVH. I have (everyone does) the source code where the viewer converts the BVH file into the internal format, so it should be relatively easy for someone with C++ experience (I don't have it) to reverse it.
Take a look and let me know what you think:
http://www.koders.com/cpp/fid82EA887DE09BC6A27236D992D50DE6BC507911A2.aspx?s=matrix
There should be some useful information here too: http://wiki.secondlife.com/wiki/Internal_Animation_Format (thanks to Orange Thirsty Pioneers for the info).
Cheers,
The Borg.
HI just reporting in,
ReplyDeleteThe reason why i crash with all proxies is simple. LAG.
When i am on broadband i never crash. However when i am offshore on oil rigs and tried to use internet the slow satellite connection speed would constantly crash me.
I never tested on broadband before till today.
Thanks for trying to fix problems that didn't exist.
I used the new Alienware M17X R2 i just purchased yesterday and it works perfectly with your proxy.
http://www.youtube.com/watch?v=JLL6lf7Kj5Y
Check the video out ;)
YAY!!! ... I think I just saw a HOTAS Cougar over there ... lol.
ReplyDeleteThis remembers me the times I've played F22 ADF online against some other guys using my old F22 with TQS (I still have two complete sets).
Just diving towards them with the sun on my back, so they couldn't see me, and spitting steel olives over the tangos ... they could't even figure out what was hitting them ... lol.
Nice piece of hardware you have ... is the laptop capable of playing things like BF2 or Crysis?
Cheers,
The Borg.
I have not played any games on the Laptop yet :) except for testing your proxy on it.
ReplyDeleteI don't have time to play much my life is kind of busy.
Just wanted you to know your proxy worked perfectly never crashed once when i am on broadband.
Thanks again.
April
xoxoxoxoxoxo
hi Borg love your proxy and hope all is well with the Borg family.This is a little off topic but does anyone know what happened with Neils blog? It is not there anymore.
ReplyDelete@ elo
ReplyDeleteNeil posted bloodline hack.
The guy that invented the hack reported the abuse which resulted in Neil being banned from blogspot.com
@ April
ReplyDeleteThanks for the info April.
Any idea where he is posting his viewer info
now?
@ elo i dont know i will ask MrPoenta on youtube where Neil is posting his next blog.
ReplyDelete@ april
ReplyDeleteThx ,on KG's site he said neil would be back soon.It seems like it has been unusually quiet as far as finding info on the whole situation goes.
What is the best viewer to import linksets for version 2.24 xml files? Emerald logs me out when i attempt importing evn though I usd it when exporting through the proxy.
ReplyDeleteIs there a new place to post comments btw?
Hi Kyro,
ReplyDeleteI have been using emerald, however I am not using the latest version.
It imports normally for me.
Make sure you find an empty place (sim) to import stuff.
Cheers,
The Borg.
Just use this proxy. It's way better and safer.
ReplyDeleteI am using this proxy all the time I dont see the need for anything else.
Neil Life is pretty good and does everything.
I still use Neil life but i had to hex edit a lot of stuff to make it undetectable.
I am using Emerald .1101 as the newer version doesn't do well in Opensim. I do use a couple of the older versions of Neillife for getting the sculpty maps as I haven't figured out how to get them with the proxy. I also use an empty sim to import as that is what having my own local region on opensim allows :)
ReplyDeleteHello everyone ... I love the support you have been giving to MyProxy and now I hope you do the same for TextureDumper.
ReplyDeleteOne thing that I am going to ask to all of you is to donate to the project.
You can donate WITHOUT sending any money. Just look around, choose an ad that suits your mood and click on it.
If you click on an ad everytime you walk around this blog, google AdSense will make me happy ... and a happy Borg will always make all of you happy too ... :)
Please donete!
Cheers,
The Borg.
I am interested in software to convert the internal format of the animations in second live. I'm working on the project, mainly to see if conversion is possible or not.
ReplyDeleteAn animation of duration 5 sec., 10 fps, is represented in BVH format with 50 frames, one every 0.1 sec .. Each frame contains the value of the joint rotation of all, referring to the time frame. Frames are in sequential order.
In the internal format of Second Life, the joint are represented in parallel mode. Each joint has its own timing, and the rotation value refers to the timing. Thus, for example, if a joint change its rotation 3 times during the animation above, the anim file will contain, for that joint, 3 values, whereas the corresponding BVH file contains 50 values.
In addition, Second Life improves further, during the conversion, and reduces the sampling of each joint.