Friday, February 12, 2010

MyProxy goes (kinda) Pro!

Hi Folks,

I have started a Google Code page for MyProxy, this way you will be able to always track and check-out the latest source code from there.
The project address is http://code.google.com/p/mynewproxy/.
Very soon I will also start accepting collaborations to the code, directly on the source tree (hey K-Werk, stay tuned).
v2.20 has been frozen now as the initial version from which we will start doing version control.
I hope this will help keep everyone updated, and also allow people to contribute with code to MyProxy.

For now I am still learning how to use Google Code, so expect a bumpy ride.

In the meantime I suggest using TortoiseSVN to check out the source code. The URL for the check-out is on the source page on Google Code.
I have added all the necessary DLLs to the download, so you don't have to download the entire LibOpenMetaverse to compile MyProxy. Just install C# 2008, check-out the code and open the solution file.

Hope it works for everyone.

Cheers,
The Borg.

Wednesday, February 10, 2010

Version 2.20 is out.

Hi Folks,

You can find version 2.20 here.

The only changes to this version are on the log window, which is now editable and the commands are timestamped.
Hey Paul ... hope you enjoy it.

Hello K-Werk, I am still trying to find a decent solution to share code snippets, in the meantime, you can either post your changes here or send me the .cs file via 4shared.com or something like that.
I can do a "diff" between your code and mine, in case and want to implement something into the main code set.

Hope you all have lots of fun with MyProxy.

Cheers,
The Borg.

Friday, February 5, 2010

Is it just me or...

...is MyProxy also working for you?

Hi folks, I would like to know who else is using MyProxy without any issues.
Please share your experience with us, let us know what options you have tried and with what degree of success.
Also, an idea of your connection speed, type of computer, anything you think would be related to your success, would help other achieve the same.
I, for example, use Verizon FIOS, 20Mb down, 5Mb up, on a Dell Inspiron Core 2 Duo 1.6GHz laptop with 3GB memory, graphics set all the way down and bandwidth set all the way up.

Please share.

Cheers,
The Borg.

Wednesday, February 3, 2010

New version ... v2.19

Hello Ladies and Gentlemen,

Please download v2.19 from here.
No new features from v2.18; I have just added some more locking control code to the dictionaries handling, which in normal people language means that I made it less likely to crash.
I have tested this version thoroughly and it seems to be working fine, but please report here any issues you may find.

Hope you have lots of fun with it.

Cheers,
The Borg.

Wednesday, January 27, 2010

On Mars, orange juice and quantum mechanics (again).

Hey Folks,

It's been a while since we've talked about anything other than finding bugs and new versions, so here goes what I would say is my first post of 2010.

Life as a Borg-Daddy is good, baby Borg is growing steadily fast. Maybe he will soon replace me on MyProxy's development.

I have recently joined the Blue Mars development initiative, but got a bit disappointed I must say.
Even though I've always liked the game Crysis, and did create some maps on the Crytek Sandbox for my own enjoyment, I don't think it is going to be a viable solution for an online meeting place like Second Life.
Visually is amazing, and I think Crytek has one of the best game engines so far. Dazzling playable graphics, but they lack dynamic content download, so if you want to visit a place (city), you must download the entire place first, meaning that, if someone creates a new building on that place, you will have to download the entire place again, which may be a 90 to 400 MB download.
Also, all the avatars look almost the same. All the guys look like the dude from High School Musical, lol. No way I will be wandering around looking like him.
So, I think it is not even closer yet to what we would expect.
If you guys are thinking about giving it a try, I would say, just save your bandwidth for something else. Maybe in two years from now, if they manage to survive.

Recently I've started using a new viewer, called Orange Thirsty. It is released by a group of people (I believe) called the "Orange Thirsty Pioneers", who kindly provided with a copy to test out and play with.
I would use their own words to describe it: "Thirsty is a sort of 'unlocked' Emerald with some additional features and improvements, nothing more, nothing less"; I loved this description, especially the "nothing more, nothing less" part, which clearly states that this is a simple, effective, no-nonsense viewer. Don't expect any fancy crazy features on this one. It is though a good replacement for the regular Emerald, and I plan to be using it from now on. Especially because it works fine with MyProxy.
I don't know what is their idea for distributing the viewer, but please visit their blog and support their project, I promise it is worth the effort.

Hope you're all enjoying your RLs as happily as you're enjoing your SLs, don't let it turn the way around, there's a beautiful world out there.

Cheers,
The Borg.

PS.: leaving quantum mechanics to some other post (again)

Tuesday, January 26, 2010

New version ... v2.18

Hello All!!!

Please find here the latest version of MyProxy.
The difference between this and 2.17 is that now when you /save or /exportall (or press the "Snapshot" button) a subfolder with the avatar's name is created under the MyProxy folder, and all the files are put in there.
This is also true for the /load command, so on this version (unfortunately) you cannot /load if the saved folder is not under the folder where MyProxy is running from.
This basically means that, even though we're organizing things on folders now, you should not move those folders or /load will not find them anymore. I still have not added an option to select the source folder when /load-ing.
I may improve this in the future, but for now this is the best I could put together quickly to keep that folder clean.
Hope you enjoy it.

This file contains both the source code and the executable.

VERY IMPORTANT Once I release a new version, I start looking at the new version's thread for comments and support requests, so make sure to post here from now on. I usually look at the older posts from time to time, but it is not too often.

Cheers,
The Borg.

Monday, January 18, 2010

New version 2.17

Hello folks,

I have just compiled a new version, 2.17, which can be found here.
This version has only a new enhancement over 2.16, which is the addition of a few shortcut buttons to make you life easier (less typing).
Here's how it works: Let your mouse rest for a couple seconds over an avatar, the avatar's name will be captured on the "Selected Avatar" field. Once this happens, move the mouse quickly outside the viewer's window. Now you can use the (self explanatory) buttons to the right to execute some useful functions without typing.
The "Snapshot" button executes the "/save" command followed by the "/exportall" command, saving to disk a snapshot of the avatar's assets and attachments.
Note that some objects may have their name captured in case you don't move the mouse out of the viewer quickly enough. If that happens, just repeat the process until you have the name you want (takes some practice).
Please let me know how it goes.
Also, this version is compiled against the latest LibOpenMetaverse version as of Jan/18/2010.

Cheers,
The Borg.